


(The difference between these different versions seems to be just the sponsor graphics). Select one of these and the track should be imported. My process is this: In 3DSimED3 export as FBX Import FBX in 3DSmax and export. Cars objects out of place when loading car models in 3dsimED3/kseditor. Within the game’s 2020_asset_groups folder find the environment_package folder and then the tracks folder. 3D models from Forza Horizon 5 in obj and fbx formats, textures in DDS. The wep folder should have the car’s erp file to select and import.įor example, to open the Red Bull from inside the F1-2020 folder navigate to:Ģ020_asset_groups\f1_2020_vehicle_package\teams\redbull\wep\redbull.erp This program originated in an attempt to load and display textures into a cube using DirectX. Also, for both FH3 and Forza Apex Import the user can now choose the LOD to import. Thus, the program will load faster, and whilst the program is executing, the background thread will continue to load the remaining images. This powerful technique significantly improves the quality of the 3D meshed models: Note that 3DSimED3 cannot automatically detect the difference between Apex & FH3 Carbin so please make sure the correct format is chosen from the drop-down box on the Import dialog. Inside the f1_2020_vehicle_package folder there is the teams folder with all the cars, select the car, and then the wep folder. The program initially only loads the images it requires just to get started.

Importing Cars. To import a car you must browse to your F1 2020 game and look for the f1_2020_vehicle_package folder within the 2020_asset_groups folder. Make sure you select the correct version to import, otherwise the import will fail. Version 3.2a 3DSimED and can import models from F1 2020.
